	--==  Customization Options  ==--

Scattered throughout the "supergirl.cns", some parts of the code can be edited for certain
effects. None of these affect the gameplay, so don't worry if you don't feel like making
any changes. This is mostly just a small guide for those users who already feel comfortable
with making changes to the code.


	- Specify "evil" palettes

Supergirl includes a different walk forward animation and winquotes for "evil" palettes.
By default, palettes 10 to 12 are considered "evil", but you may want to change that if
you are using custom palettes.

To edit them, locate "[State -2, evil palettes]" in the "supergirl.cns", where you can
easily change "trigger1" to include the desired palettes.


	- Enable special intro vs Batgirl by THX_1138

Supergirl was originally supposed to have a special interaction with THX_1138's Batgirl.
Sadly, to my knowledge, Batgirl's part of the intro was never finished, but should she ever
be updated to include the intro, you can enable Supergirl's part by locating
"[State 190, Batgirl Intro]" in the "supergirl.cns" and replacing the line "type = null"
with "type = ChangeState".
